During that 2 months, I was struggling with Boost with handling the XML file, I have completed roughly 60% of my work only after I found out it is not easy to remove an XML tag that I don't need anymore. Many try and error still unable to work it out, then I start to look for alternate solutions and I found out Pugi XML able to remove and update easily. With that, I begin to switch my code to Pugi. I was lucky that around 30% of rework need to be done.
When I first design on this class, I try to think of a lazy way to accomplish a task. I try to avoid to call initialize() when the class is first initialize. This doesn't look smart. So I do it in the constructor. It is an old method, but effective. When this class is first born, it will look for the configuration setting for the source and remote path. Every time this class is loaded into memory, it will look for the remote path. If it's empty, then initialize it, otherwise it is a source path.
Configuration::Configuration()
{
defaultPath = filesystem::current_path().string() + GENERIC_PATH_SEPARATOR + INDEX_FILENAME;
// create new one if the index file doesn't exists
if( !boost::filesystem::exists(INDEX_FILENAME) ) {
auto declareNode = doc.append_child(pugi::node_declaration);
declareNode.append_attribute("version") = "1.0";
declareNode.append_attribute("encoding") = "UTF-8";
pathLookup(filesystem::current_path().string());
}
// load the index file if it exists
else {
readConfigFile();
destPath = doc.child("backup").child("configuration").child("destination_path").child_value();
sourcePath = doc.child("backup").child("configuration").child("source_path").child_value();
}
}
string Configuration::pathLookup(string inputPath)
{
// assign the new destination path if the field doesn't exists
if( destPath.size() == 0 && sourcePath.size() == 0 ) {
destPath = inputPath;
pugi::xml_node destPathNode = doc.append_child("backup").append_child("configuration").append_child("destination_path");
destPathNode.append_child(pugi::node_pcdata).set_value(inputPath.c_str());
updateConfiguration();
return destPath;
}
// assign the new source path if the field doesn't exists
else if( sourcePath.size() == 0 && destPath.size() != 0 ) {
sourcePath = inputPath;
pugi::xml_node configNode = doc.child("backup").child("configuration");
configNode.append_child("source_path").append_child(pugi::node_pcdata).set_value(inputPath.c_str());
updateConfiguration();
return sourcePath;
}
else
return "";
}
Next is the content construction. This class must be able to construct the XML tag from a given input. For example, if I pass in the input like this, recover.source, then it must be able to construct as shown below:
<recover>
<source></source>
</recover>
And not something like this:
<recover.source></recover.source>
Well, that's about the design, but the code behind this logic isn't straight forward. One condition is to validate whether it is allowed to duplicate, another is to check whether the XML tag exists, if it doesn't, then create it.pugi::xml_node Configuration::allocateNode(string key, bool duplicateKey)
{
char_separator<char> sep(".");
tokenizer<char_separator<char> > token(key, sep);
pugi::xml_node node;
BOOST_FOREACH( const string& nodeName, token ) {
qDebug() << "processing node name: " << nodeName.c_str();
// retrieve the root node for the first time
if( node.empty() ) {
// create a new node if the root node was not found
if( doc.child(nodeName.c_str()) == nullptr )
node = doc.append_child(nodeName.c_str());
// retrieve the root node
else
node = doc.child(nodeName.c_str());
}
else {
// test if the child node is there
if( node.child(nodeName.c_str()) == nullptr )
node = node.append_child(nodeName.c_str());
// retrieve the node
else
node = node.child(nodeName.c_str());
}
}
return node;
}
void Configuration::writeValue(string key, bool duplicateKey, string value)
{
bool allowInsert = true;
string xpath = key;
// convert key to XPath
std::replace(xpath.begin(), xpath.end(), '.', '/');
xpath = "/" + xpath;
qDebug() << "XML node path: " << xpath.c_str();
// duplicate value is not allowed
if( !duplicateKey ) {
// overwrite the value without validation
pugi::xpath_node node = doc.select_node(xpath.c_str());
if( !node.node().empty() ) {
qDebug() << node.node().name() << " : " << node.node().text().get();
node.node().text().set(value.c_str());
}
else {
pugi::xml_node tmp = allocateNode(key, duplicateKey);
tmp.text().set(value.c_str());
}
}
else {
// walk throught each node to check any duplicate value
pugi::xpath_node_set files = doc.select_nodes(xpath.c_str());
for( pugi::xpath_node_set::const_iterator it = files.begin(); it != files.end(); ++it ) {
pugi::xpath_node file = *it;
string val = file.node().text().get();
qDebug() << file.node().name() << " : " << file.node().text().get();
if( value.compare(val) == 0 )
allowInsert = false;
}
// no duplicate value, proceed to insert the value
if( allowInsert ) {
// bail if this is equal to first node
if( key.find_last_of(".") == -1 )
return;
string parentNode;
parentNode = key.substr(0, key.find_last_of("."));
if( parentNode.compare(key) == 0 )
return;
// is the XML node missing? Make a new one if it went missing
pugi::xml_node node = allocateNode(parentNode, duplicateKey);
string nodeName = key.substr(key.find_last_of(".") + 1, key.length());
node = node.append_child(nodeName.c_str());
node.append_child(pugi::node_pcdata).set_value(value.c_str());
}
}
updateConfiguration();
}
Last but not least, this class is also able to remove an XML tag. The nodePath will tell which part of the XML tag will be removed, the removal condition must contain the value mention in the nodeValue.void Configuration::removeNode(string nodePath, string nodeValue)
{
// convert key to XPath
std::replace(nodePath.begin(), nodePath.end(), '.', '/');
nodePath = "/" + nodePath;
qDebug() << "XML node path: " << nodePath.c_str();
pugi::xml_node node;
pugi::xpath_node_set nodes = doc.select_nodes(nodePath.c_str());
for( pugi::xpath_node_set::const_iterator it = nodes.begin(); it != nodes.end(); ++it ) {
pugi::xpath_node file = *it;
string val = file.node().text().get();
if( nodeValue.compare(val) == 0 ) {
node = file.node();
break;
}
}
node.parent().remove_child(node);
updateConfiguration();
}
No comments:
Post a Comment