I was infested by the novel
The Song of Ice and Fire, I can't concentrate on my code now. One day when I was looking into the
loadRemoteFS(), reading it for a few rounds, I see something wasn't right. The section in
// continue to search the path under the section
// route back to home path to start the search again was not execute if I read it correctly.
for( ; it != fileList.end(); it++ ) {
entry = (string)*it;
LOGGER(lg, info) << "Processing entry: " << entry << " parent path: " << entry.parent_path()
<< " file name: " << entry.filename();
LOGGER(lg, info) << "Current path: " << constructPathAddress(currentPosition);
// navigate to new path if the entry wasn't same with the current position
if( tmpParentMemory.compare(entry.parent_path().string()) != 0 ) {
// validate local path before moving on to new path
LOGGER(lg, info) << "Navigate to new path: " << entry.parent_path();
string key = "";
// search forward from current position
if( tmpParentMemory.length() < entry.parent_path().string().length() ) {
key = entry.parent_path().string().substr(tmpParentMemory.length(), entry.parent_path().string().length() - tmpParentMemory.length());
LOGGER(lg, info) << "Search forward to: " << key;
currentPosition = loadRemoteSubPath(currentPosition, key.substr(1, key.length()));
}
// route back to home path to start the search again
else {
key = entry.parent_path().string();
// continue to search the path
if( key.length() > (remoteHome->getName().string().length() + 2) ) {
key = key.substr(remoteHome->getName().string().length() + 2, remoteHome->getName().string().length() + 1);
currentPosition = loadRemoteSubPath(remoteHome, key);
LOGGER(lg, info) << "Searching for " << key << " from home path";
}
// we have arrive to home path
else {
LOGGER(lg, info) << "Don't go elsewhere, the file is right under home path";
currentPosition = remoteHome;
}
}
}
// construct them just as in current level
FileNode *newNode = new FileNode();
newNode->setName(entry.filename());
newNode->setType('f');
newNode->setParentNode(currentPosition);
currentPosition->sibling.push_back(*newNode);
LOGGER(lg, info) << "Insert " << newNode->getName() << "[" << newNode << "] into the path: " << currentPosition;
// update the new entry into memory
tmpParentMemory = entry.parent_path().string();
}
I was looking at the ceiling though of something for a while. I am not thinking how could I optimize the code, but thinking what would be the next of GoT instead... and then continue my novel reading. A few days later, I did some improvement to the code, the code now looks much cleaner than before.
for( ; it != fileList.end(); it++ ) {
entry = (string)*it;
FileNode *currentPosition = analyseEntryNode(entry);
// construct them just as in current level
FileNode *newNode = new FileNode();
newNode->setName(entry.filename());
newNode->setType('f');
newNode->setParentNode(currentPosition);
currentPosition->sibling.push_back(*newNode);
LOGGER(lg, info) << "Insert " << newNode->getName() << "[" << newNode << "] into the path: " << currentPosition;
}
A damn lot of junk code has been removed. I am trying to let the code reading much easier. At here, I am doing some analysis to identify the position where should the new file node to be captured. If I want to know more how things done, then I further drill down to the details. I put them into a new method as shown below:
FileNode* FileBot::analyseEntryNode(path entry)
{
string curLocation = Configuration::getInstance()->getRemotePath();
FileNode *curPos = remoteHome;
LOGGER(lg, info) << "Processing entry: " << entry << " parent path: " << entry.parent_path()
<< " file name: " << entry.filename();
LOGGER(lg, info) << "Current path: " << constructPathAddress(curPos);
// navigate to new path if the entry wasn't same with the current position
if( curLocation.compare(entry.parent_path().string()) != 0 ) {
// validate local path before moving on to new path
LOGGER(lg, info) << "Navigate to new path: " << entry.parent_path();
string key = "";
// search forward from current position
if( curLocation.length() < entry.parent_path().string().length() ) {
key = entry.parent_path().string().substr(curLocation.length(), entry.parent_path().string().length() - curLocation.length());
LOGGER(lg, info) << "Search forward to: " << key;
curPos = lookupPath(curPos, key.substr(1, key.length()));
}
}
return curPos;
}
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