For so long I want to get myself started in game development. Due to the limited funding and resources, I have joined the local game house to get my dream come true. This could be a great chance for me to learn PS2 and Nintendo technology in game development. Unfortunately, the company doesn't go very well due to the financial crisis, and I am force leave that company to develop the boring software (again!).
I have been heard about Microsoft XNA for a long time, but I never get a chance to use it in developing any game. This technology open up the gateway for everyone to sell their final product to the public, it could be a very good chance to self funding and bring up a new career to myself – The indie game developer. Few days ago I was doing some study on how I can get myself started in commercial game in XBOX, below are my finding.
Requirement for developing XBOX game:
- Xbox 360 console with hard drive. (RM1800)
- Xbox LIVE Gold or Silver account. (Free of charge)
- XNA Creators Club Online Premium membership. (around RM350 per year)
- XNA Game studio. (Free of charge)
Requirement for deploying XBOX game:
- XNA Game Studio Connect in XBOX.
- Add a device in through XNA Game Studio Device Center in XNA Game Studio.
The pricing is range from 200 to 800 point, which is equivalent USD2.50 to USD10.00. 70% of the revenue will be received by you from the total sales. There is one bad news, which is, even I'm debugging a game on XBOX, and I still need to have a premium account for this to work [7].
Related link:
- http://roecode.wordpress.com/xna-gameengine-development-series/
- http://www.fiercedeveloper.com/story/xbox-make-your-own-games-xna-10-steps-diy
- http://msdn.microsoft.com/en-us/xna/default.aspx
- http://creators.xna.com/en-US/create_detail
- http://msdn.microsoft.com/en-us/library/bb975643.aspx
- http://majornelson.com/archive/2008/07/22/use-xna-to-create-games-and-then-sell-then-on-xbox-live-and-make.aspx
- http://forums.xna.com/forums/p/27613/213799.aspx#213799
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